The art style is what really shines here, and there is definitely a good amount of polish. The game was a good time, but, I found myself yearning for a little more depth. I understand that there is only a week to make the game and, I believe, you're just a one person team - so I do commend your ability to scope in a short amount of time, most people struggle to handle these things. For what it is, good job. It reminded me of a simpler version of the sushi restaurant sections from Dave the Diver.
However, with that in mind, I think the brewing mechanic had some potential to be expanded upon a little more and felt a little let down by it. I think the game could have benefited more from one more step - which logically speaking would be the introduction of 3 dishes - except, a more novel way to handle 3 dishes (or more) would be to introduce unique dishes - rather dishes displaying ingredients stacked on top of each other. Definitely more work that probably isn't within the scope of the jam, but it would be cool to see added in the future.
Also, where I found difficulty wasn't necessarily where I wanted it to be - which was primarily recognizing and being forced to remember what ingredients were needed for the customer. I would have to remind myself what the customer needed by running back to the counter to look at the graphic - it broke the flow for me and made things feel a little more tedious than it needed to be. I would have appreciated a graphic on the HUD that I could see at all times - and would have rather have the stress focused more on rushing to get dishes to the customer.
Great work overall!