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Very nice updates! 
1. Is there any build that revolves around defense? (Heal + Resistance + Counter)? I noticed a few moves/items that utilize Resistance but not a character (Shuckle hahaha).

2. Will there be more debuffs (Reduce ATT, SPA, SPD, AP), Stun, Sleep, Paralyze, Slow etc.? At the moment I just buff and spam the same sequences regardless of enemies, so it feels repetitive. 

3. Will there be a fire build? To be fair the Erosion build played out a bit like Burn (in other roguelikes) to me.

4. Is there any pros of a stat-balanced build? I feel most builds are more efficient when focused on a single stat: Get a move with high percentage on a stat + Get moves/items that buff that one stat + Get heal/money from that output, then just Spam. Therefore moves that use multiple stats at low percentage such as Swift are not viable at all. This is compounded with the fact that there is only one Resistance (which I assume works against any move), making Att, Sp.Att, Spd just different appearances of the same thing. 

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Hi! I wasn’t planning to update the game with more content, but I really liked your ideas about Shuckle and a stat-balanced Pokémon! 

So I’ll make a small update and add Shuckle, Mawile, and Sableye as playable Pokémon, along with some new moves. 

As for more debuffs like paralysis, sleep, etc., I don’t think I’ll add those for now since I’m not sure how to implement them properly into the game mechanics.

The update will be up in a few hours, thanks a lot for your feedback and ideas!

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Thank you Khydra for the update, I really appreciate your consideration of my comments. Debuffs such as paralysis can be losing AP (like your ice moves) or accumulative charge that leads to a stun (like a counterpart of the current Charge mechanism). To be fair, I am not a debuff kind of person myself, I prefer straightforward synergies such as buff & damage output, sometimes high-risk high-return playstyle.

Thanks to you for your support! I’ve just added the three new playable Pokémon in a testing phase, they might be a bit too strong or too weak, or there could be some bugs with the new moves since I haven’t had much time to test everything properly.

I’ll consider adding new mechanics in the future, as well as a combat balance update, since the game can get repetitive pretty fast once you find a good move combo. For now, I don’t think there will be any major updates besides bug fixes and balancing the three new Pokémon.

Honestly, I mainly made this game as a test to learn how to create a web game, since I had never done one before and wanted some practice for future projects hahaha (I made this game before, but I couldn’t adapt it to web because of itch.io limitations). But since I’ve received such nice feedback and seen that people are actually enjoying it, I decided to make this small update as a thank-you!

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Thank you so much for the updates, really. This game (and Pokemon Lithic Veiil) are really good games. You built them well and with very good intentions. These games are what I wished to play (a pokemon roguelike, and a pokemon macro manager) and you made them. Good luck for your future projects, I am sure they will go well! 

If you ever come back to this game, please consider mapping the 8 moves to the keyboard. (1-8 would be nice). Thank you!

(1 edit) (+1)

Thank you so much! I really appreciate your kind words.

I've added keyboard controls, now you can use keys 1–8 for the moves and the spacebar to skip turns. 

I think it’s a great quality of life improvement, thanks a lot for your feedback!

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Oh wow that was a huge improvement for my wrist hahaha 

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I tried Shuckle, and won :)) very fun to play, especially with Ingrain stack.
Tried Sable, very interesting to juggle the 3 stats with mean look
Playing Mawile, very nice mechanism to go nomnomnom on the enemy to gain stat :)), if timed well, result in 49x3 = 147 stat through the whole game, quite a reward.

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I think Shuckle and Mawile were easy and fun to play (as well as Cacnea and Taillow) with straightforward synergy.
I think Sableeye can be modified as to have item to give a damage boost for having a more balanced base stat (Sum of difference from the average of ATT, SPA, SPD to each of those stats), scaling from 0.8x (unbalanced) to 1.3x (very balanced).

Is there an achievement for successfully Jaw Lock all 49 enemies hahaha.

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There are no achievements for the new Pokémon for now, but I appreciate the effort of eating all the enemies hahahah.

I like the item concept, I might add it if I can find an easy way to implement it and make the item’s description clear enough in just two lines of text.