Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

TuneloskopiaView game page

We captured a tunnel in our neighborhood. Or it captured us?
Submitted by WickyPayne, evilbateye, Rachicha, GirappAWt — 14 minutes before the deadline
Add to collection

Play game

Tuneloskopia's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#2452.7502.750
Creativity#2473.2503.250
Story#3542.2502.250
Aesthetics#3713.2503.250
Enjoyment (Best Game)#6002.0002.000
Sound Design#6081.8751.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Unity

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Actually creepy and suspenseful. Sometimes I didn't even want to click on the next slide (in a good way)

Submitted

The mix of photography and 3D is pretty cool! I like the dreamlike atmosphere and the music (heard a very nice ambient track in there). I played the Windows version (1.0.0) and got stuck on collecting the coffins for the specter surfers

Oh, please, rate this new one game https://itch.io/jam/scream-jam-2025/rate/3962987 nobody rate this, everyone must go from one game to another to be a visible...

Submitted(+1)

Such a cool idea! Good Job :D

Submitted(+1)

I thought it would be difficult to surprise me with any game mechanics. You managed to do it!

Submitted

This is visually interesting! There seems to be a little bug where you can run into the encounter again and again if you go back by mistake.

Developer

This was kind of intended, so you are "lost" in a fairly linear (tunnel) game. But yeah, a lot of bugs are there, that we will fix after the jam.

Submitted

Ohhh I see!

Submitted

thats a unique concept for a story telling game! the graphics and the lighting are great and now i will be stuck all evening, thinking about how you did it)

Developer

Well, it was an unreal experience. Capturing a pitch-dark tunnel with a 360 camera was less challenging than expected. A bit of shader magic and it turned out amazing.

Submitted

It felt a bit like Google Maps, which was cool. I've never seen that in a game before! I was a little confused about what I was doing; however seems like there is a unique mechanic in there that just needs a little more time to see what you can do with it. I would love to see the audio not stopping and starting, also. Great work! :)