「Symbiose Justice」 [S T A N D]
Alekseï Medrik [S T A N D - M A S T E R] [O R I G I N A L - H O S T]
Power: C
Speed: C
Range: A
Durability: A
Precision: C
Potential: A
Appearance: 「Symbiose Justice」is a very tall man with his 2m91 size, he have a pale skin and white long hair, his eyes are purple and his body is quite muscular, this man only wear black pants.
The stand of「Symbiose Justice」has its own personality and its own thoughts, it will enter the body of a host at its birth and will try to modify its thoughts and its life in order to make its host perfect to render Justice on the World, when the host dies Symbiose Justice leaves the body to go to another one.
The abilities of「Symbiose Justice」evaluates the Karma of its enemy to adapt to the situation by modifying its abilities and the body abilities of the user.
Karma is evaluated in different stages: Perfect - Pure - Good - Average - Bad - Terrible - Evil.
Karma affects both the user and his targets, explanations:
If the target has Karma [Bad] and the user has Karma [Good] then the user will get a boost to defeat his enemy and bring Justice.
On the other hand, if the target has [Good] Karma and the user has [Bad] Karma, then the user's abilities will be only slightly improved.
Basically: U[Good] vs T[Good] = Average improvement. U[Evil] vs T[Average] = No improvement +「Symbiose Justice」psychological torture inflicted on the host.
If the user of「Symbiose Justice」is always at the lowest Karma, he will never be able to use the stand.
It is possible under certain circumstances for the「Symbiose Justice」stand to take control of the host's body for a while,「Symbiose Justice」has [Perfect] Karma and is therefore Invincible.
Enhanced abilities are only those that humans already have as a base, it does not offer the ability to become a God, for example even if the user's Karma is [Perfect] he will not be able to move during a temporal pause nor be insensitive to magical and indirect attacks, the abilities can certainly exceed infinity if needed but will never be able to offer anything but enhancements.
Improvements can be for example on Intelligence, Instinct or even Resistance to allow「Symbiose Justice」and its host to defeat the enemy.
The stand「Symbiose Justice」possesses incredible mental and psychological abilities, so psychic powers are therefore strongly discouraged from use against this stand.
For an example of what would happen if a mind control power was used against the user of「Symbiose Justice」is that the host would lose control of the body and unintentionally give way to the psychic attacker, allowing「Symbiose Justice」to mentally destroy the intruder or even take control of the host body.
「Symbiose Justice」[R E Q U I E M] [S T A N D]
The End.
[I N F O R M A T I O N]
「Symbiose Justice」cannot choose in which body he Possess.
「Symbiose Justice」have to see his target to adapt the Karma Abilities, for exemple the Stand 「Black Day」can attack the stand master behind walls and because of that 「Symbiose Justice」will not be able to adapt to be able to counter the stand. (If「Symbiose Justice」see one time his target, he can choose whether or not if he keep the actual boost, hiding will not deactivate the boost.)
「Symbiose Justice」cannot use Body Control, it have to be activated by the action of someone.
「Symbiose Justice」can only appear physically after seeing his target, this is called Justice Wraith.
「Symbiose Justice」don't kill kids or animals, and if someone have [Perfect] Karma he can't attack him/her, this is called Justice Rules.
「Symbiose Justice」in passive state only have the abilities of his owner, his abilities only change when Karma Abilities is activated, this is called Symbiosis.
(This stand is my favorite, so here it is.) (Sorry for my English.)