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(+2)

Amazing visual direction, definitely etches itself into memory. I really like the story in the notes and environment, really sells the atmosphere of a facility amidst a break out.

The only thing that really bothered me was the lack of interactivity with the monsters, they act only as path blockers and instantly rush the player if they step into an invisible trigger box. I feel like it would really amp up the tension if they moved around and required careful corner peeking to avoid them. Also worth checking, as some objects don't have collisions allowing the player to walk into closets.

I really loved the game however, the atmosphere, the music and the clear visual style, it goes onto my bookmarks to keep an eye on. I really hope the project gets finished and polished to a real gem because I feel like the potential is there.

(+1)

Thank you, that means a lot to us!

We have plans for making the monsters roam the corridors and many other surprises, but we fell far from our ambitions due to time constraints. The second and third levels we are teasing are actually built and mostly complete level-designwise, but we need to program all the interactions and add polish.

(+2)

Love to hear it, can't wait to play the full thing when it's out!