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(+1)

Saw this game at SXSW and later played it for two hours afterwards. Absolutely loved it!

🌹 Rose:

The island-building mechanic is super interesting. It feels like playing Tetris, but with strategy. I really enjoy figuring out where to place the water and how to expand efficiently.

🌱 Bud:

  • Is it possible to move already placed buildings? If not, maybe consider adding a demolish feature.
  • It would be fun to zoom in on a single Cloudling to observe them up close.
  • Can we drag Cloudlings to assign them specific tasks?
  • Adding small sound effects would make it even more immersive, like minion-like chatter when zoomed in, sword clashes during attacks, or screams when the red people attack.
  • The shrine doesn’t seem to have much purpose right now, I can still add islands even without building more shrines.
  • Cloudlings only seem to turn into soldiers when there’s something to attack. Otherwise, they cap at three soldiers and start trying to jump off the island. I wanted to build up my army first before adding the colorful trees, but the Cloudlings wouldn’t convert to soldiers until there was an enemy present.
  • Is it possible to add dawn/day/dusk/night rotation? the cloud background is so pretty, having it in different colour would be interesting.

šŸ„€ Thorn:

  • Some of my Cloudlings randomly jump off the island even when there’s plenty of food and shelter available.
  • The background music feels a bit short, it loops a few times, then stops for a long while before restarting.
  • Cloudlings don’t seem to use the storage much, even when there are plenty of items lying around.
  • When the island gets large, zooming in becomes essential for precise placement. However, after placing a tile, it automatically zooms out and centers the view, which gets a bit frustrating.
  • The island combining is a bit laggy once i got more than 35 cloudlings


I’m so glad you came through and also that you managed to play for two hours after! This is some amazing, amazing feedback. We’ll work on implementing new features to address these. I really like the idea of dragging the cloudlings onto a task.

Thanks for playing our prototype!