Yooo, very cool to see! It's always interesting seeing how others experience the game who aren't me, like I had watched one of my friends play it on a stream who fully voice acted it like the insane person he is and it was great. But yeah especially neat seeing you go through the first week or two before you can actually do anything different slowly taking its toll on you, so real glad you pushed through that since I'm always fearing people won't get through that bit with how repetitive it is. And real glad you managed to get all the way to the end! I know it takes a while and is well, a game that both is and is about being trapped in a seemingly endless cycle of attrition to just exist.
Though yeah the audio is real quiet, I didn't really have enough time in the jam to get that to be better, there's definitely a few things to improve on (such as the little blips I added after the jam to indicate options that are required to get to the end, though there's definitely more I could've done for that to make it easier to understand what's needed). Also heh at finding out tab is to skip text at the end, I intentionally hid the default options bar Ren'Py has to make it harder to realize that it's even an option. And for the orange on the main menu, honestly it's cause some of styling options were inspired by In The Grace Of Our Malice (by some of the Va-11 Hall-A people), and they had a funky wave thing taking up space there and I was out of time and needed something to fill up space as well so decided to quickly model an orange slice cause well, it's in the name as you guessed.