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Yooo, very cool to see! It's always interesting seeing how others experience the game who aren't me, like I had watched one of my friends play it on a stream who fully voice acted it like the insane person he is and it was great. But yeah especially neat seeing you go through the first week or two before you can actually do anything different slowly taking its toll on you, so real glad you pushed through that since I'm always fearing people won't get through that bit with how repetitive it is. And real glad you managed to get all the way to the end! I know it takes a while and is well, a game that both is and is about being trapped in a seemingly endless cycle of attrition to just exist.

Though yeah the audio is real quiet, I didn't really have enough time in the jam to get that to be better, there's definitely a few things to improve on (such as the little blips I added after the jam to indicate options that are required to get to the end, though there's definitely more I could've done for that to make it easier to understand what's needed). Also heh at finding out tab is to skip text at the end, I intentionally hid the default options bar Ren'Py has to make it harder to realize that it's even an option. And for the orange on the main menu, honestly it's cause some of styling options were inspired by In The Grace Of Our Malice (by some of the Va-11 Hall-A people), and they had a funky wave thing taking up space there and I was out of time and needed something to fill up space as well so decided to quickly model an orange slice cause well, it's in the name as you guessed. 

I will say the little blips were a life saver. I thought that might be all the game has, and since no-one else had commented a vide, the blip was a beacon of hope lmao. Im glad to hear you intentionally hid it because I cannot express the internal scream I let out at realising I'd missed and just thought I'd been stupid (something I am prone to doing). I never got why the orange, but it just being a stylistic choice made in a rush that (obviously) represents you as an artist is awesome, I haven't played the grace of our malice, might keep an eye out for it. If you ever update it, I can imagine the roommate offers them an orange slice theyve already cut up or something if you wanted the orange imagery within the narrative. Stellar game, incredible experience and props to your insane friend who voice acted it all I think I'd have gone loopy trying to do that lol. 

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I did try to make clear in the description that there is an end to the game, on the hope that people who got stuck would keep in the back of their mind "I may be stuck but there is a path forward, somewhere", though that's pretty easy to miss. Also yes my friend is insane it took him like 3 hours to play through it, with a bit of help from me to point in the right direction after a while, mostly because I could not bear for him to voice the same lines so many times.