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(3 edits) (+1)

UI/UX is a little rough, having to constantly expand and collapse and scroll and click to show info that should already be showing bc the whole row is large, etc. Not being able to fullscreen is def a hindrance on top of this.

Also the Production screen will show you the costs and upkeep of ticking one higher but Research does not, it only shows the current. You have no idea what the costs will be until you can activate it.

(1 edit)

Yeah, the UI is totally the weakest link, I completely agree. But you can always use the Expand all button to have all of the production buildings expanded, and only expand/collapse the resource tabs.

But maybe indeed one could make building nodes have horizontal layout instead of vertical. The thought didn't occur to me until now, since on mobile it kinda has to be vertical to fit everything.

About the research though, I never had the need to know what it will consume in advance since it ultimately doesn't matter. It always takes 1-5 of some resource per person assigned, so you just assign as much as you want and then go to the production screen to increase production if you are in the red.