Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Works great on MorphOs 3.19 and looks really promising to me!

I also tested on Amiga 1200 with ACA1260 and AmigaOs 3.2.

Since the Amiga does not have any GFX card, there no Cgx or P96. Sadly Axion wants to open the cgx library.

You really don't need any cgx functions for such a game.

I suppose that you are rendering into a back buffer in fast memory and afterwards blit it to window/screen.

On cgx systems you can simply use WriteChunkyPixels

from graphics.libary. Chunky to planar will be done if needed

(on aga systems). But the C2P routine of Amiga Os is really

slow, you can use your own one.

If need any help for Amiga native or MorphOs native and

performance optimisations, please contact me. You would really like to help.

Thank you. Maybe I could use your help. I don't have access to a non-extended classic Amiga, hence some of the issues. I'm using WritPixelArray for CGX. For AGA/ECS, I'm using C2P conversion, and it will probably be better in the future, but it's not my priority at the moment. The project needs to be completed. Improvements will be implemented in parallel.

Totally understandable. I can help you in parallel,

if you want. Just drop me a PM

How can I contact you (Discord, Email)?

Simply email me.

Ok, I could not find your email address anywhere?