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I think that's optimal enough. 

thanks :)

The problem with mobile is there are a ton of different devices with their own quirks. So when you release on mobile you either have to test to make sure there are no devices that have bugs, you can use an emulator, but it still takes a lot more work than releasing on windows. I think Linux can also have this sort of problem depending on how the game is implemented.

yeah correct.
With mobile it's more about all the different sizes of all devices etc, not really an OS issue. 
I used the android emulator with android studio, but it's allot of extra work making everything responsive to screen sizes etc...

The game should work for all Linux systems