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Great idea that I know could've been expanded upon if dev had had more time :) Visuals are good, balancing of the levels feels good as it goes up in difficulty as you progress, but not the point where it feels unbeatable. Instead it makes you want to redo the level to figure out optimal pathing, especially once the recharge station starts coming into play more. For a 3-4 day project, an absolute banger and I can't wait to see what this dev does in the future