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(+2)

Cool concept, but there are a few gameplay/balancing issues. I definitely aggree with IceDynamix's suggestions.

A few additional notes:

- I think making the effects more obvious and rebalancing the effects would actually improve the gameplay a lot 

(maybe set the color according to the color of the last ingredient, and provide a few tinted versions of certain items? however, this could come with it's own set of problems)

- I feel like it's too luck based, maybe you could guide the item spawning a bit so that there's a lower probability that the player has many of the same kind (and maybe spawn less flowers).

- I think it would be beneficial to explain how an order is scored.