Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like the idea. The music in the main menu is also very nice. But as I'm not into rhythm games, it's a bit too hard for me (as you already stated in "known issues"). After a few tries I managed to progress a few stages in easy mode. I'd really like to see a quick "Try Again" button which quickly restarts the run with the previously selected difficulty level without showing the tutorial.

I also found a few other small issues:

- You can actually always press all 4 Buttons at the same time since there's no penalty to hitting notes when you shouldn't.

- Missing "Quit game" button in main menu (Alt F4 needed)

- Inverted scrolling in the composition view feels weird

Thanks for the review!

> You can actually always press all 4 Buttons at the same time since there's no penalty to hitting notes when you shouldn't.

Rhythm games either decide to punish "ghosttapping" (tapping without notes present) or they don't. I chose to go with the latter to make it easier for beginners with a hitmiss window of 100ms (lower = easier), however it's true that the notes on easier difficulties are spaced apart too much to get punished. It would require the hitmiss window to be at least 600ms at the beginning of easy difficulty (1min/25bpm/4 notes per measure = 600ms per note), at which point I could simply punish ghosttapping altogether which, to be fair, is more accurate when comparing to actual piano playing.