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Nice job on this! - I played this until Level 1 stage 4. The hand-drawn artwork is excellent and has a cohesive charm. The infinite-runner pacing is nice and controls are intuitive. There was a satisfaction to hitting a series of jumps and rolls that made it fun - nice!

Virtually all of my deaths were from beehives, as the timing of the roll is very tight on those. I enjoy challenge in games and even frustrating challenges (part of the fun), but the gap in difficulty between beehives and everything else (timing platforms, clearing ground objects, etc.) was quite large for me, which gave me the feeling that beehive colliders would benefit from being smaller, and other types of challenges might be emphasized more? Or perhaps start the player with a narrower/easier overhead obstacle? I wasn’t improving much with practice on beehives over repeat plays, which is why I didn’t make it to the end. I hope that’s helpful player feedback – Nice job on this game!

(+1)

thanks for that feedback ! 
Yeah I know your pain about the bee...my friend told me same things.

Having tested this demo at all speed I think I got the timing printed in my finger.

But your right I will adjust the bee hives hit box to be a bit mor forgiving, while keep it somewhat frustrating :D