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I like it! Definitely looking forward to this one, though a couple small gripes I noticed in the demo for your consideration:


1. I really wish there was a way to remove the 'acceleration' on the mouse movement, so it could just work like expected - maybe it's intended as a balancing mechanic, but it just makes it frustrating not being able to use my mouse the way I'd like in such a fast-paced game.


2. Probably won't stick around either way, but there's a bug where dying or otherwise starting a new run locks the tutorial popup for movement permanently on screen, which is a bit annoying in general but importantly also blocks upgrade text.

This is all in reference to the Steam version demo, if that's at all a different build to here.

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Hi! Thanks for taking the time to reach out.

I'll be pushing out an update later today with a good chunk of new content and bug fixes, including a fix for the popup bug. I'll try to address the acceleration with a setting in options before rolling it out.