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I've had that requested a few times, but unfortunately it'd involve redrawing a large part of several hundred tiles across all of my tilesets - potentially multiple hundreds of hours of work. I'm afraid it simply isn't an economical project, so I've got to stick with the art direction choices I made initially.

I do think the decision was unfortunate and artistic. In 57 years of wargaming flat hex bottoms have been the norm on 90% or more of the maps I have seen. That said, if you have a high mountain peak a point down hexagon gives you a lot more room for a mountain without having it cover half the hex above.

Yeah, you're quite right - it has been people coming from the perspective of old-school wargaming that have a problem with my hex arrangement. And while I've played a few old-style hex games, I'm obviously not from that background so my first thought was toward what was easy to draw for me and looked good in that style.

I have considered drawing a simpler hex terrain style set - possibly lower resolution, definitely simpler rendering - and maybe I'd see about the flat top/bottom for that. It does seem foolish to potentially cannibalize my own sales, but it might be an interesting project (and maybe that's what's most important, at some point).

I'm yet unsure of the composition of my game world map and am, too, used to flat hexagons. I'm going to play around with it a bit and see if maybe one can "reshape" them if necessary - the square tiles and hexagon versions seem to be basically just that, right?