Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+8)

This is  a genuine question and I know it might sound choosing-beggary:

is it a lot of work to implement the next school program? Compare to bigger updates that require new mechanisms and content, I think just put up new courses for player to enroll after they finish first year is not that complicate, right? You can reuse everything else from first year.

It will make sense to put this behind other items on the road map if the sophomore and junior year life is a completely different play mode. Is the time advancement a key plot?

(+20)

I think I'll be able to scope some year advancement stuff into 0.8, the next major (not monthly) update. As you say, the plan is mostly to add more advanced versions of the current courses and let the player proceed into those, and picking new electives if they want. Long term, I'd like each major and each type of elective to have its own little storyline, but that's a separate roadmap item.