BTW, I've recently been wondering on doing a few things in Godot, and these appeared in your game. So I wanted to ask you a few questions:
— How did you do the tutorial boxes? Was the same as cutscene system (I assume, it was powered by Dialogue Manager?), or it was some other method of doing them?
— Were dialogue sounds just one sound with different pitch for each character, or did every character have their own sound? Did you record these by yourself?
(I thought that the original post was already long enough and the questions would ruin the flow, so here they are in the replies :D)