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(+1)

Ideas for additions:
Dice
1. Frozen Dice (A die that will ALWAYS roll a 1...)
2. Greedy Dice (A die that will ALWAYS roll a 6!)
3. Lucky Dice (A die that rolls 1 to 7 instead of 1 to 6)
4. Pair of Dice (Two dice that can only be used if the other dice roll a pair of two of the same value)
5. Lone Dice (Can only be used by itself)
6. Attention-seeking Dice (Can only be used with at least 1 other dice)
7. Sandy Dice (You can't see the value of this dice, but you can use other equipment to get an idea of what value it is...)
Boss Modifiers
1. Poor (No spoils)
2. Lethal (+1 attack damage after attacking)
3. Lock-[value from 1 to 6] (Dice with a value of [same value] cannot be used)
4. Thief (When attacking, permanently lose 1 die unless you have 1 die)
5. Stubborn (When attacking, 50% chance to attack AGAIN.)
6. Vampiric (When dealing damage, heal equal to damage dealt)
7. Flashy (+5 attack damage. -1 attack damage after the first 5 attacks)
8. Confusing (When using a free reroll, 50% to only reroll dice you still have instead of all of your dice)
9. Intimidating (You cannot use exactly [currently unknown] dice to use an equipment. This value can be 1 to [dice you have], and is only revealed when triggered.)
10. Amnesia-inflicting (After his first attack, hide your own health # until end of battle)
11. Hazy (You cannot see how much health this enemy has remaining.)
12. Unknown (You cannot see the OTHER modifiers this boss has, but you can know he has at least one other modifier...)