Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you! I'm glad the difficulty isn't overly high. In any case, difficulty shouldn't come from tricks, but from elegance. At least that's what I strive for—to create honest, challenging puzzles where the player understands the full range of tools available to them. Even if they fail, they don't feel cheated. It's a fine line, especially in adventures that often force pixelhunting.