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This system wants to do everything and that might be its problem in my opinion. It’s seems like it's trying to be Ironsworn, Savage Worlds, and Blades in the Dark all at once, but ends up feeling like homework to read through. I don’t doubt there’s potential in group play but for solo use, it’s too dense, too open, and too indirect. 

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I appreciate the feedback. The game's toolkit is definitely optimized for GMs and solo players who enjoy worldbuilding. By design, it leans toward flexibility over a fixed setting or pregenerated experience. That can mean a bit more to digest and build up front, but it pays off in more creative control. Thanks again.