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I played the game twice; both sessions were short. 

Good aspects of the game included a clear color variation between the player tank and the enemy tanks, as well as ensuring characters are destroyed when they run out of health.

To improve the game, a health indicator of some kind could be implemented in the UI so the player has a clear idea of how close they are to a game over. A diegetic means of restarting the game is also recommended.

Liam McColgan, GAME 3000, Fall 2025