- I suggest you add the up arrow and W to be jump as well. Jumping on the space bar while W does nothing feels really weird and unintuitive.
- Similar thing for attack. Game should be fully playable with a keyboard, it doesn't make sense to use the mouse to click if you don't use it for movement.
- Speech line of the third NPC in the game is missing a "one". It should be "I will beat every one of them"
- Guy with a gun (the second aggro you encounter) has a weird collision. I'm not even sure how I killed him because my character was always standing far away, couldn't get closer, and attacking didn't do any damage. His health decreasing felt random, not connected to my attacks.
- First two stairs:
- Lower stairs act like a ramp, which is fine and intuitive.I press to walk right and I go up the stairs, as expected.
- Upper stairs don't act like the lower stairs at all, which makes this mechanic confusing since they look exactly the same. First I thought they couldn't be climbed because I just couldn't get on them, then, when I managed to (by standing in the middle and jumping up without moving), I immediately fell off when walking right. I understand this like that so that you can optionally go up the stairs, but it feels bad. I gotta go up the stairs jumping. This would be a good opportunity to use another button like UP or Space bar to make the character get onto the stairs when at the bottom (and just go through them if not pressed)
- Actually, I noticed all enemies have the weird collision I mentioned in bullet point 4
- If I take damage from the shark while in water I have no feedback because the oxygen meter occupies the same space as the health bar. I suggest putting one above the other and add other game-feel feedback like the character twitching, a shader or particles.
- There's no way to survive the shark as it's way faster than me and I have no sprint or dash
- There's no way to get back after getting the key underwater because My oxigen runs out and I have no dash or sprint.
This is what I have for now. I appreciate seeing the assets put together. I look forward to playing the improved version.