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First Impressions:

This game grabbed me IMMEDIATELY.  The premise is so, so good.  And the way you send us right to a really amazing and useful real-world tool for house layouts is SO GOOD.  I really like the use of 'thin pen tips' vs. 'thicker pen tips' - this is an excellent way to use instructions to build the maps in a way that keep straight what elements are from which side of the veil.

Questions:

The instructions make the Fae seem like 'owned' characters - one per player, with details they create on their own - but the Family feels sort of ambiguous?  Do we own them as a group?  Do we each contribute one Family Member, playing them exclusively?

Honestly, the Family almost seems like they might work better as a neutral or separate party to the Fae - have you considered not having the Family be characters played, but instead having them be a series of oracles in a deck that generates situations for the Fae to deal with?  or divvying up the roles of Fae and Family so that different players are working to flummox each other?

What should the Fae Sigil look like?  Would love some examples.

What does "repair" mean in relation to the Punctum?  Is it simply removing it?  Are you concerned that some plans might be 'easier' than other plans, in regards to dealing with a Punctum?  Should that difficulty be reflected in the way you build a die pool?

How do you play the Humans once they're aware and actively trying to 'oppose' you?

My biggest questions are around Tone.  Is this a game that plays out like Fraggle Rock or Pan's Labyrinth?  This would feed into my other question:  what are the Elves like?  Is their return a borderline horror show, or is it a celebration, like at the end of Labyrinth?  Is that up to the players?  If so, how do we get on the same page about that?

Favorite Bits

Cannot stress enough: the premise for this game is so, so good.  So fun, even if you're doing it like Guillermo del Toro or Jim Henson.

The use of the Otherkind Dice is very graceful, and actually does an excellent job of *explaining* the game as you play it.  That's awesome.  It's so good when a game both teaches and coaches you as you play.  Very clever.

(+1)

this manages to be flattering and insightful at the same time - thank you! I'm planning on coming back to the design for a more leisurely redraft, and I'll certainly use your thoughts here. In terms of direct answers: 

  • yes! I did think about an oracle deck but I did that in 2019 (and I was running out of time! maybe it's a stretch goal.)
  • tone: I kind of hadn't decided, you're picking up on that. I'll address that in future.