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(+1)

First Impressions:

Love the premise for how the game is played.  Love the execution of the components of play and how it's taught and presented.  Excellent eye for aesthetics.

Questions:

Having not yet gotten to play it, I'm trying to sort out how it would play if you sent the map back and forth between you and one other person?  Given the same address/Zipcode, would that induce a sort of pattern in moving forward?

What if you further randomized the #'s for the Cartogropher Key - again, I might be missing something here - What if you had a randomly generated set of digits that were written on the outside of the letter, instead of using elements of the address?

Favorite Bits:

The absolutely dynamite way this game is put together for presentation, taking note of the orientation and how the letter folds, elements like that make this game really great to print and hold.

The premise of the activity itself is awesome, but it feels like using just one map is the better way to go, which is why I didn't rate it higher for stars in regards to this jam.  I think mailing a singular map around is the best way to achieve the goal (a detailed sandbox setting for a fantasy game), so it's only a criticism in the sense that the jam was asking for 2 or more maps doing different things.  But this is an excellent idea that I would love to see polished and put out there!

(+1)

Thanks for your feedback! I wanted to make it aesthetically pleasing so it is fun to receive and opening this "strange letter" might put you in the mindset of a cartographer from the past.

I have envisioned the game to be played in a chain, but from feedback I see there is a good amount of people who would prefer to send it back and forth. I want to avoid always having to deal with the same number, so I am currently looking into changing the procedure of generating the number, so each time it will be random, even if it comes from the same person.

...and I agree with the "one map" critique. As mentioned in other comments, I didn't know of Mapemounde until the deadline, and decided to join last minute and ask if it was ok with the organizer. I am glad I did - because the feedback has been priceless! Thanks once again.

Oh, and yes - I will work on the game more after the judging is done.