Very cute little game, playtime of about 1-2 minutes.
I think that if this was going to stay with the "one puzzle" dynamic, having more intractable would have done well to give help make the game more memorable. As it stands, this is just a little mini-game with a tenuous connection to the other intractables. The art style is cool, and the premise is interesting, though! With more text and more story, the core "one-puzzle" minigame can work, maybe learning more about the coma after each difficulty?