Perhaps you can change this a little bit - making it more fantasy-esque, and turn it into something where you are an archeologist that dips his hands into necromancy - bringing back the skeletons as loyal minions/pets - you could then take that added feature into an entirely different direction, where you make a combat/autocombat system (akin to pet autobattlers), or you could just have the skeletons follow you around and assist in the excavation (in addition, this would add more depth, where you are able to tie the individual pieces to stats - you could have the stats be used for you creating your own "unique" fossils, and would give that much more of a reason (lore and gameplay) for people to come and "pay" to view your artificial creations.
I don't think our vision for the game aligns with yours at all. We're not looking at making a combat game, rather a more relaxed game and one that is more faithful to paleontology. If that's not your vibe, then I don't think this game will ever suit you.
We're never going to add combat or autobattlers or fake dinosaurs.
Just wanted to make that clear.
There are a ton of combat games out there that are fun and I think would satisfy your urges but I don't think that's the point of this game.
Thats fine - I just think that this game won't be able to break any barriers like stardew valley did - stardew valley was a broad, all-encompassing field that included things such as digging, farming, etc.
Those were just ideas to do if you were open to the consideration.
If you want to keep it going in this direction, I would still recommend tailoring those sorts of features (ignoring the battler part), as it could be fairly interesting and allow you to stand out - the idea of customizing pets/"creatures" through the necromancy of dinosaur fossils.