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(1 edit) (+1)

Is Drunk disguised as Knight supposed to deal an additional 4 damage when executed, or is that just an unintended side effect of Knight dealing 4 extra damage when corrupted? 

(2 edits) (+1)

I have searched for that card outcome, and I can type that yes it is intended.

The reason why is simple, I believe that the corruption hint for the corrupt Knight is allowed to work for the Drunk due to:

A execution mechanic: When a Disguised Drunk as a Knight is executed, the game registers the Corrupted Knight's hint and drains 4 Hp, than it reads the Disguised Drunk's hint and drains 2 Hp.


1 more thing, the two mechanical parts are both hints, The Knight's hint and the Drunk's hint.

You can notice that some characters have hints, like if a Empress is lying than all 3 are good, and more like that, I think hints aren't really hints but more of mechanics that are read by the game and used along with abilities.

(The edit is me adding "hint" after I realize that my previous explanation was over disguises when really it's just the hints)