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This news editing simulator offers a striking marriage of form and content, with a retro interface aesthetic that is both refreshing in itself and supportive of the storytelling and game mechanics. This was also a pleasantly quick game, making it easy for me to replay and find three of the four endings by making different choices.

The 'topics' tooltips in the Action Reports offered guidance about how to win readers from different 'generations', and I selected some headlines based on what I learned there. That being said, it wasn't entirely clear to me what stakes there were (if any) in successfully appealing to each generation and how that would affect world events. The choice of which stories to print felt more like an experiment ("try this and see what happens") than a strategic decision, in my experience of playing the game; but then, perhaps that was the intent.

Overall, I thought the game design was really quite interesting. Nicely done!

(There were just a few spots where the nested tooltips were cut off, i.e. their content would not display, at least on my screen. If the developer would like to know more, I can share screenshots of each instance I came across in case that's useful for post-jam debugging.)