Ah yeah the achievement is on the wrong layer and pops at the wrong time. I think I've seen that bug 10000 times and have stopped noticing it. XD But you're right, that should be fixed!
Random peg max -- this has been fixed on our end already. It now maxed based on how many pegs are in the stage, and someday we'll have stages with different numbers of pegs.
As a UX designer, I agree that we need something to tell you to come back to the main menu! I think a red dot on the home button will do the trick. Good callout, thank you!
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And prestige... Yes, it is definitely undesigned at this point, which is a big source of stress. We don't have a great plan yet, but it's super helpful to have people playing longer sessions and sharing feedback. Can I ask some questions?:
1 - Do you think it should be cheaper to prestige, and encourage people to prestige long before they hit the later levels?
2 - Achievement sets give a +0.2% multiplier, and prestige gives +1.0%, which validly feels underwhelming for the cost. We could do half the cost, but keep the reward, or we could crank up the reward. We could also add a currency to earn with prestige, which would need a separate shop -- and I'm not opposed to this at all either. I would love to hear your thoughts!
Thank you so much for the amazing feedback. <3