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Some of these exr files seem to be broken or exported wrong? 
When using for example the nebula exr in Godot it gives an error for not being able to load it. 

Can this be fixed? Or any help on how to do so? 

Hi, I’m sorry to hear that you’re having problems. Originally, the EXR files were intended to be used in the Unity engine, so I haven’t tested them in Godot. If you can give me more information, such as the exact error message, I might have more insight into the problem.

For now, try reimporting the images in a photo editing software to match Godot’s standards (maybe convert them to 16-bit instead of 32-bit).