
I'm not sure if this game took inspiration from Magic Touch: Wizard for Hire because the mechanics are very similar. But having a similar mechanic isn't bad because it depends on the context or the fantasy that you want to convey. You could be doing gestures as a wizard to pop magical balloons or in this case, you could be a fruit ninja that needs to cut the fruits in order to feed the people. Totally different games with totally different experiences with the same exact mechanics. But you guys can sell this fantasy better with more visuals and appropriate feedback. You guys might just have a hit mobile game if you can continue this concept after the jam.
The game seems simple enough to play but I did encounter some frustrations about some gestures in the game, specifically the spiral motion. No matter how perfectly I can achieve the spiral, the game still doesn't register it as correct. I've also noticed that you guys used ASCII characters to portray gestures and there were issues displaying them on the web. Make sure that you guys don't use obscure characters that can't be recognized by most systems or else the game just won't make sense.
Overall, It was a simple and fun game that's best experienced on mobile and I think you guys should put a note on how the game is best experienced.