Thanks for checking it out!
I do appreciate the ribbing as well - couldn't have hurt to add an exit-on-escape indicator (you can exit by holding escape, but good luck figuring it out since I forgot to mention that in the readme!), or a pause menu (but I partially made this to procrastinate on some of my main game's UI work, so you can see where I'm coming from) lmao
Well, there's always next time, I do need to add some advanced features ("UI", "better collision detection") to my walking sim Unity project in which I assemble these anyway haha