Like Durinde said, the description box gives off the feeling of old-school text adventures. Perhaps you made a draft in Twine or similar before coding this? I don't mind the fetch quests, but I wish there could be a bit less walking and more adventuring. Don't be afraid to put more than one item or character in each location! This game absolutely has potential.
I encountered some buggy behavour when exiting screens in the wrong position. I could enter the temple instead of going to the temple entrance, for instance. And when walking south from my "ex", I ended up trapped to the left of the intended walkable area, with no way out.