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As a roguelike veteran. I thought to myself, "I'll never die. I'm going hitless!". Then proceeded to tank my way through a wall of eldritch dodgeballs.

Doing parkour while kiting 50 projectiles is a euphoric experience. Trapping myself by a wall and getting absolutely blasted is an equally devastating experience. (just a comment on my own lack of skill)

At first, I was optimizing the fun away by thinking I should save for upgrades. Then I realized, upgrades make you awesome. And its way more fun mowing down cosmic strawberries with critical hits..

The way you did the sky reminds me of a part in the Soul Reaver 2, PS2 demo (second scene, maybe?). 

And the music and art style make me want to see what this title could/would be if I saw it on the shelves as a ps2 or pc release (the disk case art and what not.)

Bug: Minions have elevation blind spots. I wanted to do more parkour, but didn't want to cheese. 

Feature: Enemies spawning near behind was a really fun aspect (not sarcasm). It kept me on my toes. And was satisfying trying to dodge in the middle of the chaos.

Absolutely solid experience.