Only had the time to get 2 of the endings. I played a little longer to see what I could trigger, but didn't have a chance to run into the 3rd.
Neat story and creative tackling of the theme! "The opportunity" perhaps not being one for the protagonist as it turns out, that application of the theme hit me like a truck. That's so good.
The option to lie tells you everything. You don't feel silly running headfirst into the 1st ending. That was a choice. XD
If I had to say anything: the screen transitions were a bit tiresome, particularly with the areas containing nothing. Instead of having two full fadeouts to cut to-and-from the couch, perhaps have the player select to "inspect the couch," and roll the same inspecting text over the shot of the living room instead, where the couch is fully visible. I understand if there was going to be more to find all around at one point and things changed during production, especially during such a short jam! And if it turns out any/all of the "empty areas" are relevant to the 3rd ending I missed, the perspective drag is less relevant, but it remains a lot of fading in-and-out. A dissolve/crossfade transition when exploring a single room is best, saving the fade-to-black transitions for changing location.
The visuals, as I'm sure you've heard again and again, are really strong. The voice acting is such an extra-mile touch, and the poppy-eater is surprisingly charming.
My favorite moment is with the sink. I didn't realize how it worked until the second time through, as I turned it on immediately the first time. So it was only on the second run that I checked the other area first, and realized the text I read on the previous run about it "draining slowly" was about that.
Lovely visual novel! Rating highly. Will find that 3rd ending when I have more time!