Thanks so much for playing!
Yes, super valid critique. There's a delicate balance between punishing the player for being careless with where they finish their path and making the next targets be in impossibly difficult spots to get to. My plan was to make bonking into the carcasses nudge them slightly, and then if you rammed them 2/3 times, you could destroy them too. This way, a skillful player can try to play carefully, setting themself up nicely, weaving around the carcasses, and using as minimal dashes as possible, while if a novice player gets stuck, they always have an 'out' by kind of brute-forcing it. (Not how I would personally like the player to play the game, but if I can make the carcass destruction satisfying in its own right, then this could be fun in its own way.) But I just kind of ran out of time for that stuff, and focused on finishing the narrative component 😅
Maybe I'll polish stuff up and release it more properly at some point. This was my first time entering a game jam, and my first released game in 5 years, so thank you for the encouragement!