It is well made making use of dark environment, limited viewing, and disempowerment. But there is nothing left to the imagination for the player to fear, the monster is in full view and your actually trying to find it in the gameplay.
I do like the simple gameplay of trying to find something with a decreasing flashlight timer. It might be too easy though since the thing you need to find is lit up.
Maybe you could keep the monster hidden and having the player find something else. The flashlight could have been something to keep the monster away then when it goes out it'll chase after you? Also I think all your models or untextured? I think you have to extract the materials for the models.