Perspective comes from game tester and user-experience designer.
The story is inherently compelling, I think everyone wants to believe when they die they will have a second chance or some other sort of spiritual experience. Encountered a few soft-lock inducing moments in the gameplay, it's possible to accidentally throw your key item or item needed for progression beyond the area you need it to traverse, making so you have to restart to progress. Otherwise, always impressive to me that people are able to produce working games on such a short turnaround. I recommend if you want to make platformers in the future, maybe check a Udemy course about making tile-based platformers in Game-Maker or Unity. The jump mechanic in this felt pretty floaty, and ultimately not what the game felt like it was about, which was about retrieving story items and using them as keys like a point-and-click adventure game. Thank you for suggesting I play it.