Hey there! An inneficiency was spotted already and, for 0.3.2 I will be implementing a new, more efficient system for storing and displaying art that should be way easier on the memory. 0.3.1 will have a temporary fix as well so the game should not crash as often. What happened, in short, was inneficient art storage for defeat scenes, which were not correctly flushed from memory, causing the game to hog. Care to tell your current specs (CPU, Ram amount)?