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Hi again! 😄 I came back for more!

I saw you added some new stages and had to check them out — the difficulty curve is really starting to shine. Each level feels a bit trickier than the last, which is awesome to see.

One thing I noticed: aside from the holes you can fall into, there aren’t many environmental obstacles or enemies getting in the player’s way yet. I’m curious how introducing those could add some extra variety to the levels! Maybe spike traps, temporary platforms that vanish and reappear, or even single-use crumbling tiles could be fun additions.

Of course, since these are the first six levels, it makes sense that the challenge isn’t too wild yet — I’m just excited to imagine how the later ones might evolve!

Can’t wait to see where you take Cupling next. Loving the progress so far! 💪🎮

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Helloo! Thank you so much for coming back It's very nice to see you again:D hearing that the difficulty curve feels right seriously makes my day! Thanks a ton for the detailed feedback and the obstacles ideas too. I've actually been planning to experiment with spike traps and vanishing platforms in future levels, your suggestions line up perfectly! I appreciate you sticking with Cupling and taking the time to share your thoughts, it really shape where the game goes next:)

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That is awesome to hear! I will definitely be checking back to see how it evolves, and I am always happy to offer up some ideas or suggestions!