Hi again! 😄 I came back for more!
I saw you added some new stages and had to check them out — the difficulty curve is really starting to shine. Each level feels a bit trickier than the last, which is awesome to see.
One thing I noticed: aside from the holes you can fall into, there aren’t many environmental obstacles or enemies getting in the player’s way yet. I’m curious how introducing those could add some extra variety to the levels! Maybe spike traps, temporary platforms that vanish and reappear, or even single-use crumbling tiles could be fun additions.
Of course, since these are the first six levels, it makes sense that the challenge isn’t too wild yet — I’m just excited to imagine how the later ones might evolve!
Can’t wait to see where you take Cupling next. Loving the progress so far! 💪🎮