Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rogue-like resets progress on death/win. Rogue-lite has prestige on death/win.

Health upgrades and the option to choose no upgrades (if you don't like the options) would be nice.

The boss feels underwhelming.

Is there a purpose for the potato trees and flesh trees?

The next update will be more like rogulite. There won't be any health upgrades because one of the game's features is that the player has 1 health. I'm thinking of adding cards that will replace health or help maintain it. Potato trees have a 40% chance of leaving two trees after being cut down, but the brain tree really doesn't have any special features, which I plan to fix in the update.