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Hello, Why are you putting the info update in the comment section?? I try your game, the MC tend to forget what he already know, he learn aboud VOID in the future then go to medieval and act like "what VOID? never heard of it", that was like less than 10 min ago.

 I only learn about what to do and how to do it only after opening the little book but there is way too much thing in it, i feel like the game should slowly release all of that instead of just dumping everything in one go

I have no idea why the devil and angel appear, you finish the prologue then the game just dump them into you, their appearence must be tied to the story somewhat.

There is a need to have access to the chat log, sometimes i click too fast and i can't check the log to read what was said. There is no button to load directly when in game. There is no message to prevent i miss click and overwrite the wrong save.

There is a button in the main menu "prologue", it's useless i click on it, a BG appear with a text explaination then i just return to the main menu. You should just delete it.

There is currently no possibility to hide the text or the whole UI if i want to just look at the picture and nothing else.

It is a pain trying to roam everywhere trying to find someone to interact with. Maybe add a little icon next to the location if someone is in the location? 

I try to upgrade relationship with amelia i think? i just spam talk and sleep for 3 days straight and still no event except for the relationship stat going up and changing from stranger to known. It really doesn't feel like something is happening, maybe add a relationship bar so the player can feel that something is happening.

I accept a quest from a random mage but i forgot about it and there is no questlog of any kind.

The inventory is massive, there is way too much information, i have no idea what i must look. I feel like it should be filter into subsection to be more user friendly.

Overall, the game still has potential even if there is shotcoming

Keep up the good work friend

Hey — thanks a lot for taking the time to write such detailed feedback.
Really appreciate the thought you put into it; that kind of insight really helps me tighten things up between versions.

Some of what you mentioned is already being worked on — the quest log will be in for v0.2, and I really like your idea about showing when characters are present in locations, I didn't of adding that but I’ll look into that soon.  I will take what you suggested seriously and I'm sure within a couple more versions all those gameplay issues will be solved.

I’m glad you took the time to play and share your thoughts — it means a lot. 🙏