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(+1)

I like the atmosphere you created here, though I felt like the, what appears to be, linear narration clashed with the maze-like structure of the game world. I feel like there could be something to give some sense of direction, as I found myself walking in circles for most of the time, which is not obvious due to the barren look of the environment (that sets the right tone though). Though it could also be that this is clearly wanted as the player is the last seed, where in this case you did an awesome job relising you vision. I enjoyed it!