Feedback coming from game-tester and user-experience designer.
Love the hand-drawn digital art, game could use ambient music or sound-effects when not in the mini-game though.
This game feels like it should be entirely on keyboard, but I'm required to use mouse to interact with textboxes and menus. Trying to enter the bathroom from the hallway often results in a glitch where I just respawn in the hall, can't enter bathroom by walking straight up or diagonally up-and-to-the-right-- only diagonally up-and-to-the-left. I found a spot where you can walk through the shower curtain in the bathroom and out of the bounds the of the room, but that's not game-breaking. What is game-breaking is attempting to do the rhythm game with the "Sam" doll in the backyard and failing, then the try again button didn't work and I couldn't just leave the mini-game before or after reaching fail-state. There was no option to pause or leave the mini-game before the fail-state too.
One of the doors doesn't lead anywhere despite having an arrow. I don't know where to go or what to do after completing the first rhythm game in the backyard, or even have a hint of what the narrative is or will be from what I've experienced thus far. Reading comments made before mine, it seems other people found a way to progress without my specific time-constraints.
Another note, this may be an issue with Windows or my particular convoluted streaming set up, but Cadenza wouldn't load up on my primary monitor always the secondary and I had to change my display set up to get it to appear on the screen I stream from at all. Having the ability to put it into windowed mode and drag it to the appropriate monitor would be immensely helpful.