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*English not my first language. I hope development goes welll inshallah* There is good theme and concept to the game, from the posters on the wall to the split in both sides of the wall. However it is still that a concept, but with a lot of good thought and world building I'm sure it will be great. I especially like the concept of this evil ghoul on the other side(Keep your kids at home after dark vibe), but then switches to IRA style partition wall with the posters on the other side. It feels awfully disjointed.  The detail where done has been done well, the trees were unique and i had a giggle when I found a tree stump. The world could do with some more detail in it. The music is good and unique but far too loud and needs to be turned down, it becomes annoying rather quickly. It drowns out any ambiance or natural environment sounds that would compliment alongside it as background noise. Then jump to no noise in the maze is odd. Without the context given or a small intro, you take in more of the game which is good. And makes you appreciate the design more.  However the initial room you start in feels doesn't feel like that of a child, which I assume you play as. It feels empty and cold and lacks character. I would definitely like to see more of the house, with things to find like a flash light. Which can be used in the maze. With the goal of getting to a secret/abandoned connecting hatch. The speed at which you walk is painfully slow at the moment, and when you strafe with W A you move twice as fast, making movement itself feel unnatural.  The first stage of the game is to dark, all the detail and effort put in is not done justice at all.  I adored the statues, and love them as they follow you as you move around. Falling of the map, from a variety of ways most my own ways of seeing if I could glitch it out. But when you reach the second stage if you don't stick on the path you will just fall.

Hello, thank you so much for playing the first build of our game and also for providing us with feedback! 

World building is an important aspect to our game, so we are glad to hear that you enjoyed the setting of Jazz and Azul! We do plan to add even more to the game, so hopefully future builds will feel more detailed soon!

Sorry to hear you did not enjoy the music, we will discuss this as a team and figure out a way of moving forward with this issue.

In regard to the starting room, this was designed to feel cold and empty to provide contrast between the Jazz side of the game and the Blues side. Hopefully in future builds this will be more clear, apologies if it was not.

Thank you for your feedback, we plan on fixing a lot of these issues in the upcoming builds!

Please stay tuned, as more updates are on the way!