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Movement feels slow, although combining movement on the X and Z axis increases it, i.e. holding W and D. Strafing like this into corners makes the player climb the wall until it hits the world ceiling.

Collision with statues in the maze whilst doing the above leads to clipping through walls, or falling under or through the map. Controlled use of this allows for clipping under walls in order to skip the maze entirely. It is also possible to end up standing on the statues as the move to follow the player.

Lighting on the Azul side of the map is too dark to see details and colour contrasts and the design of the town suffers for it. It’s a shame because the house models are well built and interesting, but the lighting just defeats the work put in. Also, finding the maze was difficult because of the lighting; it blends too well into the trees.

The maze walls for me were a solid black with no shading, maybe something to do with the direction of light into the map instance? Also, when put into the map instance it is fully possible to walk the opposite direction and fall off the map.

On the Jazz side much of the forest floor has no collision. Other than that it’s beautifully made, but could perhaps do with some performance review as there seems to be FPS issues.

Being able to explore both sides of the map is great, and I’m looking forward to seeing more being added!

Hello, thank you so much for playing the first build of our game and also for providing us with feedback! 

We are aware that collisions still have some issues in the current build and are working around the clock to try and address this issue, thank you for directing us towards areas that need close attention!

In regard to lighting, we know this is a problem, and aim to have the lighting improved in the near future, although we appreciate that you did like the world models.

Sorry to hear you had trouble with FPS, this is something we as a team will discuss in order to provide players like yourself with a smooth and joyful experience. 

Please stay tuned as future builds are just round the corner!