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(+1)

So I must've gotten lucky but on my first playthrough, I've explored so much of the maze and almost gotten comfortable with the environment and randy has scared the living shit out of me. The gameplay is really simple but I love the atmosphere, the colors and the sound design.

Btw, toggling full screen using the fullscreen button in the main menu causes the mouse to be captured 100% of the time on the web build. When I used the built in full screen button from godot it wasn't captured. I recommend you include a instruction about that in the games description :)

There’s a few different ways to capture the mouse with godot I learned after. That’s a new one!

(+1)

Yeah, when exporting for web I recommend always capturing on click if it's not captured already captured.

Trying to capture in something like a _ready() function won't work because browser doesn't allow you to arbitrarily capture a mouse. What if you're for example at the bottom of the page, reading something when the capture is called, it can't allow that.