It took a while to figure out and even after I did I still wasn't sure if I got it right.
At the beginning you seem to get shot at by the 2 ring things. You can use the shield to deflect and survive but if you don't the character drifts away.
There doesnt seem to be any way to recover from this. This is too much at the beginning. If you don't know how the game works your basically dead.
If you use the shield tho then you can time things such that you kill the circles with the rotating sword thingy.
And gather some stuff. That seems to increase the score but it doesn't feel very rewarding.
Here are some recommendations:
- The game truly needs a respawn mechanic or at least a menu to let you know the "thought" has drifted away.
- The score system is overwhelming too many things in there, mby leave like 5 things and discard the rest or make them appear later on.
- The camera should follow the player
- There seems to be an arena but you can't really see it. It would be useful to have something that indicates when you are too far (kinda repeating what I was saying in the first point).
Extra:
The devlog was a bit slim but I guess that's alright.
Keep working on it and soon you will have a great game. Good luck!