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Hello Hello ! 

Nice Work Here !

I like this Turn Based Optimisation game you built !

You got me hooked ! I wanted to write this at the same time I played but I totally forgot about everything else and kept playing till the End, Here I am, writing the comment ^^


About the "New Content":

  • Love the Finish your Week Early mechanic can't see the game without it, it was the most difficult choice to make for me ach week (should I go to the Events or take the Gold ?) It works really well !

Gameplay Idea's:

  • The Linearity of the Costs (each Unit cost what the tier before that is producing) is find and predictable (witch is good) but I guess it could come earlier as the Knight that something cost more than one resource.
  • The choices I made where only based on progress and Balance, I'd love have a real choice to take mid game like choosing between two mutually exclusive Buildings (displayed at the same slot) that unlock different units of different upgrades.

Everything to Say really nice game but I don't feel like playing it again in this State, not because it's not good but because I'll do really nearly the same Run. Some RNG due to the Events and the Shop's content isn't enough I think.


Bug Report: 

  • None !

UI / UX:

  • In the Main Menu the button could have a more significant Hover Effect (add shadow or outline on hover ?)
  • I forgot the 7 Weeks in the middle of the Game so perhaps it needs to move from top right to where the Day:7 Week: 7 is ?
  • Obvious but the 4 Buttons in the Left Bottom Corner are the Week point of the UI ^^

Once again Great work, great game, continue !